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ARTYKUŁY ONLINE
B
Boden, M.,
Creativity and Unpredictability, 1995.
Boden, M.,
Agents & Creativity, 1994.
Boden, M.,
Artificial Genius, 1996.
Boden, M.,
The Creative Mind: Myths and Mechanisms, 1991.
C
Cohen, H.,
Colouring Without Seeing: a Problem in Machine Creativity, 1999, (pdf).
Cohen, H.,
The Further Exploits of Aaron, Painter, 1994 (pdf).
Cohen, H.,
Brother Giorgio’s Kangaroo, 1990 (pdf).
Cohen, H.,
How To Draw Three People in a Botanical Garden, 1988 (pdf).
Cohen, H.,
Off the Shelf, 1986 (pdf).
Cohen, H.,
How To Make a Drawing, 1982 (pdf).
Cohen, H.,
What is an Image?, 1979 (pdf).
Cohen, H.,
The Material of Symbols, 1976 (pdf).
Cohen, H.,
On Purpose: an Enquiry Into the Possible Roles of the Computer in Art,
1974 (pdf).
Cohen, H.,
Parallel to Perception: Some Notes on the Problem of Machine-Generated Art,
1973 (pdf).
Colton, S., Pease, A., Ritchie,
G.,
The Effect of Input Knowledge on Creativity, 2001.
D
Dartnall, T., Kim, S.,
Artificial Intelligence & Creativity, 1993.
Donovan, P.,
"Chickens are Us" and other observations of robotic art, 2003.
H
Holmes, B.,
The Creativity Machine, 1996.
K
Kurzweil, R., The Age of
Intelligent Machines, chapter:
The Science of Art, 1992.
M
McCarthy, J.,
Creative Solutions to Problems, 1999.
McClain, D. L.,
If a Machine Creates Something Beautiful, Is It an Artist?, 2003.
P
Pearce, J.,
Organic robot creates art in Australia, 2003.
R
Ritchie, G.,
Assessing Creativity, 2001.
S
Sandhana, L.,
Rat-brained robot does distant art, 2003.
Schank, R., Cleary, C.,
Making Machines Creative, 1995.
Schank, R., Owens, Ch.,
The Age of Intelligent Machines: The Mechanics of Creativity.
Silburn, B.,
Can computers be creative?, 2001.
Silvia, S.,
Robotics As Art - Expand your artistic creativity... build a robot!
Simon, H.,
Is creativity anything more than problem-solving? (Interview), 1994.
W
Wilson, S.,
Artificial Intelligence Research as Art.
***
LITERATURA
Barrow, J. D., Wszechświat
a sztuka, Amber, Warszawa 1998.
Cooper, A., Wariaci rządzą
domem wariatów, WNT, Warszawa 2001.
Gelernter, D., Mechaniczne
piękno, Warszawa 1999.
Kurzweil, R., In The Age of
Intelligent Machines, 2nd edition, Cambridge, MA: The MIT Press, 1992.
Hołyński, M., Sztuka i
komputery, Wiedza Powszechna, 1976.
Hołyński, M., Maszyny jak
ludzie, Iskry, Warszawa 1984.
McCorduck, P., Aaron's Code:
Meta-Art, Artificial Intelligence, and the Work of Harold Cohen, New
York: Freeman, 1990.
Negroponte, N., Cyfrowe życie,
Książka i Wiedza, Warszawa 1997.
Nęcka, E., Psychologia
twórczości, GWP, Gdańsk 2003.
Papert, S., Burze mózgów.
Dzieci i komputery, PWN, Warszawa 1996. Org.: Mindstorms: Children,
Computers, and Powerful Ideas, 1980.
Reeves, B., Clifford, N.,
Media i ludzie, PIW, Warszawa 2000.
Stiny, G., Gips, J.,
Algorithmic Aesthetics: Computer Models for Criticism and Design in the Arts,
1978;
wersja elektroniczna (2003).
Wilson, S., Information Arts.
Intersections of Art, Science, and Tchnology, The MIT Press, 2002.
***
LINKI
CyberArt:
ArtBots.org (PL:
relacja z 2003,
relacja z 2004,
wywiad z D. I. Repetto).
CyberFlora (C. Breazeal-Ferrell).
Institute of Artificial Art.
Kurzweil CyberArt.
Machine Creativity.
NetArt.
RoboDance.
Design:
±0.
3 Pracownia Wzornictwa, ASP, Gdańsk.
bTang reBlog.
CIOP PIB.
Core77.
DesignBoom.
Donald Norman.
Engadget.
Ergonomics Society.
International Ergonomics Association (IEA).
Josh Rubin: Cool Hunting.
TokyoPlastic.
We Make Money Not Art.